Module content.mission.mission_framework.mission_framework_util_entity🔗
global record MissionFrameworkUtilEntity
setPlayer: function(Engine.Entity, Engine.Entity) setPlayerForBaseEdge: function(Engine.Entity, Engine.Entity) setPlayerForConstruction: function(Engine.Entity, Engine.Entity) setPlayerForAnyEntity: function(Engine.Entity, Engine.Entity) upgradeConstruction: function(Engine.Entity, {<any type> : <any type>}, string, string) buildConstruction: function({<any type> : <any type>}, string, Mat4f, string, function(Engine.Entity)) bulldoze: function(Engine.Entity) end
Category: globals🔗
MissionFrameworkUtilEntity🔗
global record MissionFrameworkUtilEntity
setPlayer: function(Engine.Entity, Engine.Entity) setPlayerForBaseEdge: function(Engine.Entity, Engine.Entity) setPlayerForConstruction: function(Engine.Entity, Engine.Entity) setPlayerForAnyEntity: function(Engine.Entity, Engine.Entity) upgradeConstruction: function(Engine.Entity, {<any type> : <any type>}, string, string) buildConstruction: function({<any type> : <any type>}, string, Mat4f, string, function(Engine.Entity)) bulldoze: function(Engine.Entity) end
MissionFrameworkUtilEntity.setPlayer🔗
function MissionFrameworkUtilEntity.setPlayer(Engine.Entity, Engine.Entity)Parameters
Engine.EntityEngine.Entity
MissionFrameworkUtilEntity.setPlayerForBaseEdge🔗
function MissionFrameworkUtilEntity.setPlayerForBaseEdge(Engine.Entity, Engine.Entity)Parameters
Engine.EntityEngine.Entity
MissionFrameworkUtilEntity.setPlayerForConstruction🔗
function MissionFrameworkUtilEntity.setPlayerForConstruction(Engine.Entity, Engine.Entity)Parameters
Engine.EntityEngine.Entity
MissionFrameworkUtilEntity.setPlayerForAnyEntity🔗
function MissionFrameworkUtilEntity.setPlayerForAnyEntity(Engine.Entity, Engine.Entity)Parameters
Engine.EntityEngine.Entity
MissionFrameworkUtilEntity.upgradeConstruction🔗
function MissionFrameworkUtilEntity.upgradeConstruction(Engine.Entity, {<any type> : <any type>}, string, string)Parameters
Engine.Entity{<any type> : <any type>}stringstring
MissionFrameworkUtilEntity.buildConstruction🔗
function MissionFrameworkUtilEntity.buildConstruction({<any type> : <any type>}, string, Mat4f, string, function(Engine.Entity))Parameters
{<any type> : <any type>}stringMat4fstringfunction(Engine.Entity)
MissionFrameworkUtilEntity.bulldoze🔗
function MissionFrameworkUtilEntity.bulldoze(Engine.Entity)Parameters
Engine.Entity