index / content / game_mechanics / towns / towns

Module content.game_mechanics.towns.towns🔗

global record CargoTypeSupplyDemand cargoTypeId: CargoTypeId supply: integer demand: integer end
global record CargoTypeSupplyDemands residential: {CargoTypeSupplyDemand} commercial: {CargoTypeSupplyDemand} industrial: {CargoTypeSupplyDemand} end
global record GrowthSummand label: string value: integer end
global record LandUseGrowth summands: {GrowthSummand} end
global record ProposalStats
record TownProposalStats
record Building plotSize: integer level: integer end
record TerrainMod brushVolumeAdded: number brushVolumeRemoved: number terrainAlignmentVolumeAdded: number terrainAlignmentVolumeRemoved: number end
addedTrees: number removedTrees: number addedRocks: number removedRocks: number removedBuildings: {Building} fractionDistrictRemoved: number terrainMod: TerrainMod tunnelVolumeAdded: number end
townStats: {Engine.Entity : TownProposalStats} end
global enum RatingLevel "Excellent" "Good" "Mediocre" "Poor" "VeryGood" "VeryPoor" end
global record StationSamples loaded: integer lost: integer end
global record TownAuthorityEventFactors
enum EventType "DemolishedTownBuilding" "FailedSubsidy" "Rocks" "SeveredConnection" "TerrainModification" "Trees" "Unknown" end
score: number marketingInitiatedTimestamp: integer marketingParams: TownMarketingMetadata.ConstructionDesc itemDelivery: number numItemsDelivered: integer averageItemsDelivered: number onTimeItemDelivery: number reasonToPenalty: {EventType : number} end
global record TownAuthoritySeveredConnection penalty: number refund: number severedTimestamp: integer end
global record TownCapacities residential: integer commercial: integer industrial: integer end
global record TownCapacityUsages residential: UtilTown.TownCapacityUsage commercial: UtilTown.TownCapacityUsage industrial: UtilTown.TownCapacityUsage end
global record TownConstructionBoni xpIncrease: number trafficRatingIncrease: number reputationRecoveryBoost: number end
global record TownLegacyUtil currentVersion: integer updateLegacyState: function(TownsState) end
global record TownProposalActions
enum Action "BuildAirport" "BuildStation" "DestroyBuilding" end
townActions: {Engine.Entity : {Action}} end
global record TownProposalImpact trees: number rocks: number terrainModification: number demolishedTownBuilding: number landscaping: number end
global type TownRatingsSensitivityConfig = {TownRatingsSensitivityConfigName : integer}
global enum TownRatingsSensitivityConfigName "SensitivityCargoDelivery" "SensitivityNoise" "SensitivityPeopleHappiness" "SensitivityPollution" "SensitivityTrafficCongestion" "SensitivityUrbanCare" end
global record TownState townEntity: EntityUtil.EntityAndRevision sizeFactors: {number} authorityScore: number deliveryRating: RatingLevel constructionBoni: TownConstructionBoni eventFactors: TownAuthorityEventFactors lastApplyTime: integer
record CachedRating value: number critical: boolean warning: boolean end
cachedRatings: {string : CachedRating} ratingSensitivity: {string : number} end
global record TownsState townStates: {TownState} version: integer end

Category: globals🔗

CargoTypeSupplyDemand🔗

global record CargoTypeSupplyDemand cargoTypeId: CargoTypeId supply: integer demand: integer end

CargoTypeSupplyDemand.cargoTypeId🔗

CargoTypeSupplyDemand.cargoTypeId: CargoTypeId

CargoTypeSupplyDemand.supply🔗

CargoTypeSupplyDemand.supply: integer

CargoTypeSupplyDemand.demand🔗

CargoTypeSupplyDemand.demand: integer

CargoTypeSupplyDemands🔗

global record CargoTypeSupplyDemands residential: {CargoTypeSupplyDemand} commercial: {CargoTypeSupplyDemand} industrial: {CargoTypeSupplyDemand} end

CargoTypeSupplyDemands.residential🔗

CargoTypeSupplyDemands.residential: {CargoTypeSupplyDemand}

CargoTypeSupplyDemands.commercial🔗

CargoTypeSupplyDemands.commercial: {CargoTypeSupplyDemand}

CargoTypeSupplyDemands.industrial🔗

CargoTypeSupplyDemands.industrial: {CargoTypeSupplyDemand}

GrowthSummand🔗

global record GrowthSummand label: string value: integer end

GrowthSummand.label🔗

GrowthSummand.label: string

GrowthSummand.value🔗

GrowthSummand.value: integer

LandUseGrowth🔗

global record LandUseGrowth summands: {GrowthSummand} end

LandUseGrowth.summands🔗

LandUseGrowth.summands: {GrowthSummand}

ProposalStats🔗

global record ProposalStats
record TownProposalStats
record Building plotSize: integer level: integer end
record TerrainMod brushVolumeAdded: number brushVolumeRemoved: number terrainAlignmentVolumeAdded: number terrainAlignmentVolumeRemoved: number end
addedTrees: number removedTrees: number addedRocks: number removedRocks: number removedBuildings: {Building} fractionDistrictRemoved: number terrainMod: TerrainMod tunnelVolumeAdded: number end
townStats: {Engine.Entity : TownProposalStats} end

ProposalStats.TownProposalStats🔗

record ProposalStats.TownProposalStats
record Building plotSize: integer level: integer end
record TerrainMod brushVolumeAdded: number brushVolumeRemoved: number terrainAlignmentVolumeAdded: number terrainAlignmentVolumeRemoved: number end
addedTrees: number removedTrees: number addedRocks: number removedRocks: number removedBuildings: {Building} fractionDistrictRemoved: number terrainMod: TerrainMod tunnelVolumeAdded: number end

ProposalStats.TownProposalStats.Building🔗

record ProposalStats.TownProposalStats.Building plotSize: integer level: integer end

ProposalStats.TownProposalStats.Building.plotSize🔗

ProposalStats.TownProposalStats.Building.plotSize: integer

ProposalStats.TownProposalStats.Building.level🔗

ProposalStats.TownProposalStats.Building.level: integer

ProposalStats.TownProposalStats.TerrainMod🔗

record ProposalStats.TownProposalStats.TerrainMod brushVolumeAdded: number brushVolumeRemoved: number terrainAlignmentVolumeAdded: number terrainAlignmentVolumeRemoved: number end

ProposalStats.TownProposalStats.TerrainMod.brushVolumeAdded🔗

ProposalStats.TownProposalStats.TerrainMod.brushVolumeAdded: number

ProposalStats.TownProposalStats.TerrainMod.brushVolumeRemoved🔗

ProposalStats.TownProposalStats.TerrainMod.brushVolumeRemoved: number

ProposalStats.TownProposalStats.TerrainMod.terrainAlignmentVolumeAdded🔗

ProposalStats.TownProposalStats.TerrainMod.terrainAlignmentVolumeAdded: number

ProposalStats.TownProposalStats.TerrainMod.terrainAlignmentVolumeRemoved🔗

ProposalStats.TownProposalStats.TerrainMod.terrainAlignmentVolumeRemoved: number

ProposalStats.TownProposalStats.addedTrees🔗

ProposalStats.TownProposalStats.addedTrees: number

ProposalStats.TownProposalStats.removedTrees🔗

ProposalStats.TownProposalStats.removedTrees: number

ProposalStats.TownProposalStats.addedRocks🔗

ProposalStats.TownProposalStats.addedRocks: number

ProposalStats.TownProposalStats.removedRocks🔗

ProposalStats.TownProposalStats.removedRocks: number

ProposalStats.TownProposalStats.removedBuildings🔗

ProposalStats.TownProposalStats.removedBuildings: {Building}

ProposalStats.TownProposalStats.fractionDistrictRemoved🔗

ProposalStats.TownProposalStats.fractionDistrictRemoved: number

ProposalStats.TownProposalStats.terrainMod🔗

ProposalStats.TownProposalStats.terrainMod: TerrainMod

ProposalStats.TownProposalStats.tunnelVolumeAdded🔗

ProposalStats.TownProposalStats.tunnelVolumeAdded: number

ProposalStats.townStats🔗

ProposalStats.townStats: {Engine.Entity : TownProposalStats}

RatingLevel🔗

global enum RatingLevel "Excellent" "Good" "Mediocre" "Poor" "VeryGood" "VeryPoor" end

RatingLevel."Excellent"🔗

RatingLevel."Good"🔗

RatingLevel."Mediocre"🔗

RatingLevel."Poor"🔗

RatingLevel."VeryGood"🔗

RatingLevel."VeryPoor"🔗

StationSamples🔗

global record StationSamples loaded: integer lost: integer end

StationSamples.loaded🔗

StationSamples.loaded: integer

StationSamples.lost🔗

StationSamples.lost: integer

TownAuthorityEventFactors🔗

global record TownAuthorityEventFactors
enum EventType "DemolishedTownBuilding" "FailedSubsidy" "Rocks" "SeveredConnection" "TerrainModification" "Trees" "Unknown" end
score: number marketingInitiatedTimestamp: integer marketingParams: TownMarketingMetadata.ConstructionDesc itemDelivery: number numItemsDelivered: integer averageItemsDelivered: number onTimeItemDelivery: number reasonToPenalty: {EventType : number} end

TownAuthorityEventFactors.EventType🔗

enum TownAuthorityEventFactors.EventType "DemolishedTownBuilding" "FailedSubsidy" "Rocks" "SeveredConnection" "TerrainModification" "Trees" "Unknown" end

TownAuthorityEventFactors.EventType."DemolishedTownBuilding"🔗

TownAuthorityEventFactors.EventType."FailedSubsidy"🔗

TownAuthorityEventFactors.EventType."Rocks"🔗

TownAuthorityEventFactors.EventType."SeveredConnection"🔗

TownAuthorityEventFactors.EventType."TerrainModification"🔗

TownAuthorityEventFactors.EventType."Trees"🔗

TownAuthorityEventFactors.EventType."Unknown"🔗

TownAuthorityEventFactors.score🔗

TownAuthorityEventFactors.score: number

TownAuthorityEventFactors.marketingInitiatedTimestamp🔗

TownAuthorityEventFactors.marketingInitiatedTimestamp: integer

TownAuthorityEventFactors.marketingParams🔗

TownAuthorityEventFactors.marketingParams: TownMarketingMetadata.ConstructionDesc

TownAuthorityEventFactors.itemDelivery🔗

TownAuthorityEventFactors.itemDelivery: number

TownAuthorityEventFactors.numItemsDelivered🔗

TownAuthorityEventFactors.numItemsDelivered: integer

TownAuthorityEventFactors.averageItemsDelivered🔗

TownAuthorityEventFactors.averageItemsDelivered: number

TownAuthorityEventFactors.onTimeItemDelivery🔗

TownAuthorityEventFactors.onTimeItemDelivery: number

TownAuthorityEventFactors.reasonToPenalty🔗

TownAuthorityEventFactors.reasonToPenalty: {EventType : number}

TownAuthoritySeveredConnection🔗

global record TownAuthoritySeveredConnection penalty: number refund: number severedTimestamp: integer end

TownAuthoritySeveredConnection.penalty🔗

TownAuthoritySeveredConnection.penalty: number

TownAuthoritySeveredConnection.refund🔗

TownAuthoritySeveredConnection.refund: number

TownAuthoritySeveredConnection.severedTimestamp🔗

TownAuthoritySeveredConnection.severedTimestamp: integer

TownCapacities🔗

global record TownCapacities residential: integer commercial: integer industrial: integer end

TownCapacities.residential🔗

TownCapacities.residential: integer

TownCapacities.commercial🔗

TownCapacities.commercial: integer

TownCapacities.industrial🔗

TownCapacities.industrial: integer

TownCapacityUsages🔗

global record TownCapacityUsages residential: UtilTown.TownCapacityUsage commercial: UtilTown.TownCapacityUsage industrial: UtilTown.TownCapacityUsage end

TownCapacityUsages.residential🔗

TownCapacityUsages.residential: UtilTown.TownCapacityUsage

TownCapacityUsages.commercial🔗

TownCapacityUsages.commercial: UtilTown.TownCapacityUsage

TownCapacityUsages.industrial🔗

TownCapacityUsages.industrial: UtilTown.TownCapacityUsage

TownConstructionBoni🔗

global record TownConstructionBoni xpIncrease: number trafficRatingIncrease: number reputationRecoveryBoost: number end

TownConstructionBoni.xpIncrease🔗

TownConstructionBoni.xpIncrease: number

TownConstructionBoni.trafficRatingIncrease🔗

TownConstructionBoni.trafficRatingIncrease: number

TownConstructionBoni.reputationRecoveryBoost🔗

TownConstructionBoni.reputationRecoveryBoost: number

TownLegacyUtil🔗

global record TownLegacyUtil currentVersion: integer updateLegacyState: function(TownsState) end

TownLegacyUtil.currentVersion🔗

TownLegacyUtil.currentVersion: integer

TownLegacyUtil.updateLegacyState🔗

function TownLegacyUtil.updateLegacyState(TownsState)
Parameters
  • TownsState

TownProposalActions🔗

global record TownProposalActions
enum Action "BuildAirport" "BuildStation" "DestroyBuilding" end
townActions: {Engine.Entity : {Action}} end

TownProposalActions.Action🔗

enum TownProposalActions.Action "BuildAirport" "BuildStation" "DestroyBuilding" end

TownProposalActions.Action."BuildAirport"🔗

TownProposalActions.Action."BuildStation"🔗

TownProposalActions.Action."DestroyBuilding"🔗

TownProposalActions.townActions🔗

TownProposalActions.townActions: {Engine.Entity : {Action}}

TownProposalImpact🔗

global record TownProposalImpact trees: number rocks: number terrainModification: number demolishedTownBuilding: number landscaping: number end

TownProposalImpact.trees🔗

TownProposalImpact.trees: number

TownProposalImpact.rocks🔗

TownProposalImpact.rocks: number

TownProposalImpact.terrainModification🔗

TownProposalImpact.terrainModification: number

TownProposalImpact.demolishedTownBuilding🔗

TownProposalImpact.demolishedTownBuilding: number

TownProposalImpact.landscaping🔗

TownProposalImpact.landscaping: number

TownRatingsSensitivityConfig🔗

global type TownRatingsSensitivityConfig = {TownRatingsSensitivityConfigName : integer}

TownRatingsSensitivityConfigName🔗

global enum TownRatingsSensitivityConfigName "SensitivityCargoDelivery" "SensitivityNoise" "SensitivityPeopleHappiness" "SensitivityPollution" "SensitivityTrafficCongestion" "SensitivityUrbanCare" end

TownRatingsSensitivityConfigName."SensitivityCargoDelivery"🔗

TownRatingsSensitivityConfigName."SensitivityNoise"🔗

TownRatingsSensitivityConfigName."SensitivityPeopleHappiness"🔗

TownRatingsSensitivityConfigName."SensitivityPollution"🔗

TownRatingsSensitivityConfigName."SensitivityTrafficCongestion"🔗

TownRatingsSensitivityConfigName."SensitivityUrbanCare"🔗

TownState🔗

global record TownState townEntity: EntityUtil.EntityAndRevision sizeFactors: {number} authorityScore: number deliveryRating: RatingLevel constructionBoni: TownConstructionBoni eventFactors: TownAuthorityEventFactors lastApplyTime: integer
record CachedRating value: number critical: boolean warning: boolean end
cachedRatings: {string : CachedRating} ratingSensitivity: {string : number} end

TownState.townEntity🔗

TownState.townEntity: EntityUtil.EntityAndRevision

TownState.sizeFactors🔗

TownState.sizeFactors: {number}

TownState.authorityScore🔗

TownState.authorityScore: number

TownState.deliveryRating🔗

TownState.deliveryRating: RatingLevel

TownState.constructionBoni🔗

TownState.constructionBoni: TownConstructionBoni

TownState.eventFactors🔗

TownState.eventFactors: TownAuthorityEventFactors

TownState.lastApplyTime🔗

TownState.lastApplyTime: integer

TownState.CachedRating🔗

record TownState.CachedRating value: number critical: boolean warning: boolean end

TownState.CachedRating.value🔗

TownState.CachedRating.value: number

TownState.CachedRating.critical🔗

TownState.CachedRating.critical: boolean

TownState.CachedRating.warning🔗

TownState.CachedRating.warning: boolean

TownState.cachedRatings🔗

TownState.cachedRatings: {string : CachedRating}

TownState.ratingSensitivity🔗

TownState.ratingSensitivity: {string : number}

TownsState🔗

global record TownsState townStates: {TownState} version: integer end

TownsState.townStates🔗

TownsState.townStates: {TownState}

TownsState.version🔗

TownsState.version: integer
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