Module content.gui.layers.layers_button_ridge🔗
global record LayersButtonRidge
ExpandableLayerButton: Recipe<LayerButtonsParam>record LayerButtonsParam
layersEnabled: {ButtonKey : boolean} gameCtx: GameContext endenum ButtonKey
"CargoFlow" "Civilization" "DeliveryOnTime" "Infrastructure" "Noise" "PassengerFlow" "Pollution" "Satisfaction" "Terrain" "Traffic" endrecord LayerToolParam
data: Data onBack: function() switchToPrevious: function() switchToNext: function() reduce: function() onMount: function(ReactRefWrap) endendinterface HudIconUserParam
end
Category: globals🔗
LayersButtonRidge🔗
global record LayersButtonRidge
ExpandableLayerButton: Recipe<LayerButtonsParam>record LayerButtonsParam
layersEnabled: {ButtonKey : boolean} gameCtx: GameContext endenum ButtonKey
"CargoFlow" "Civilization" "DeliveryOnTime" "Infrastructure" "Noise" "PassengerFlow" "Pollution" "Satisfaction" "Terrain" "Traffic" endrecord LayerToolParam
data: Data onBack: function() switchToPrevious: function() switchToNext: function() reduce: function() onMount: function(ReactRefWrap) endendinterface HudIconUserParam
end
LayersButtonRidge.LayersMode🔗
LayersButtonRidge.LayersMode."ConstructionMenuAssist"🔗
LayersButtonRidge.LayersMode."StandaloneTool"🔗
LayersButtonRidge.LayerButtonsParam🔗
LayersButtonRidge.LayerButtonsParam.ButtonKey🔗
LayersButtonRidge.LayerButtonsParam.ButtonKey."CargoFlow"🔗
LayersButtonRidge.LayerButtonsParam.ButtonKey."Civilization"🔗
LayersButtonRidge.LayerButtonsParam.ButtonKey."DeliveryOnTime"🔗
LayersButtonRidge.LayerButtonsParam.ButtonKey."Infrastructure"🔗
LayersButtonRidge.LayerButtonsParam.ButtonKey."Noise"🔗
LayersButtonRidge.LayerButtonsParam.ButtonKey."PassengerFlow"🔗
LayersButtonRidge.LayerButtonsParam.ButtonKey."Pollution"🔗
LayersButtonRidge.LayerButtonsParam.ButtonKey."Satisfaction"🔗
LayersButtonRidge.LayerButtonsParam.ButtonKey."Terrain"🔗
LayersButtonRidge.LayerButtonsParam.ButtonKey."Traffic"🔗
LayersButtonRidge.LayerButtonsParam.layersEnabled🔗
LayersButtonRidge.LayerButtonsParam.layersEnabled: {ButtonKey : boolean}
LayersButtonRidge.LayerButtonsParam.gameCtx🔗
LayersButtonRidge.LayerButtonsParam.gameCtx: GameContext
LayersButtonRidge.ExpandableLayerButton🔗
LayersButtonRidge.ExpandableLayerButton: Recipe<LayerButtonsParam>
LayersButtonRidge.LayerContentParam🔗
LayersButtonRidge.LayerContentParam.meta🔗
LayersButtonRidge.LayerContentParam.meta: Meta
LayersButtonRidge.LayerToolParam🔗
record LayersButtonRidge.LayerToolParam
data: Data onBack: function() switchToPrevious: function() switchToNext: function() reduce: function() onMount: function(ReactRefWrap) end
LayersButtonRidge.LayerToolParam.Data🔗
record LayersButtonRidge.LayerToolParam.Data
title: string content: Recipe<LayerContentParam> gameCtx: GameContext end
LayersButtonRidge.LayerToolParam.Data.title🔗
LayersButtonRidge.LayerToolParam.Data.title: string
LayersButtonRidge.LayerToolParam.Data.content🔗
LayersButtonRidge.LayerToolParam.Data.content: Recipe<LayerContentParam>
LayersButtonRidge.LayerToolParam.Data.gameCtx🔗
LayersButtonRidge.LayerToolParam.Data.gameCtx: GameContext
LayersButtonRidge.LayerToolParam.data🔗
LayersButtonRidge.LayerToolParam.data: Data
LayersButtonRidge.LayerToolParam.onBack🔗
function LayersButtonRidge.LayerToolParam.onBack()
LayersButtonRidge.LayerToolParam.switchToPrevious🔗
function LayersButtonRidge.LayerToolParam.switchToPrevious()
LayersButtonRidge.LayerToolParam.switchToNext🔗
function LayersButtonRidge.LayerToolParam.switchToNext()
LayersButtonRidge.LayerToolParam.reduce🔗
function LayersButtonRidge.LayerToolParam.reduce()
LayersButtonRidge.LayerToolParam.onMount🔗
function LayersButtonRidge.LayerToolParam.onMount(ReactRefWrap)Parameters
ReactRefWrap
LayersButtonRidge.HudIconUserParam🔗
interface LayersButtonRidge.HudIconUserParam
end
LayersButtonRidge.OpenLayerRidgeEventParams🔗
LayersButtonRidge.OpenLayerRidgeEventParams.layer🔗
LayersButtonRidge.OpenLayerRidgeEventParams.layer: string
LayersButtonRidge.OpenLayerRidgeEventParams.stack🔗
LayersButtonRidge.OpenLayerRidgeEventParams.stack: boolean
LayersButtonRidge.PreferredLayerConfigEvent🔗
LayersButtonRidge.PreferredLayerConfigEvent.config🔗
LayersButtonRidge.PreferredLayerConfigEvent.config: LayerConfig