index / content / gui / main / cargo_react_util

Module content.gui.main.cargo_react_util🔗

global record CargoReactUtil
record VehicleCargoInfoParams vehicleEntity: Engine.Entity showEmpty: boolean showLoadingIndicator: boolean mode: GuiReactUtil.LabelMode cargoTypeFilter: function(CargoTypeId): boolean getEmptyItem: function(): TreeNodeId end
record LineCargoInfoParams lineEntity: Engine.Entity makeEmptyItem: TreeNodeId mode: GuiReactUtil.LabelMode end
record WarehouseCargoInfoParams warehouseEntity: Engine.Entity makeEmptyItem: TreeNodeId showTendency: boolean mode: GuiReactUtil.LabelMode end
makeVehicleCargoInfo: function(VehicleCargoInfoParams): TreeNodeId LineCargoInfo: Recipe<LineCargoInfoParams> WarehouseCargoInfo: Recipe<WarehouseCargoInfoParams> makeIcon: function(string, string, string, boolean): TreeNodeId makeCargoIcon: function(CargoTypeId, string, string, boolean, boolean, function(string) : string): TreeNodeId makeCargoClassIcon: function(CargoTypeId, string): TreeNodeId makeTooltipStockCompatibility: function(Engine.Component.TransportVehicle.LoadSpeedModifiers): string makeTooltipVehicleCompatibility: function(Engine.Component.TransportVehicle.LoadSpeedModifiers): string
record CargoIconLabelIndicatorParams cargoType: CargoTypeId cargoTypes: {CargoTypeId} iconStyle: string label: string richLabel: GuiReactUtil.RichLabel labelFontColor: GuiReactUtil.LabelFontColor labelMode: GuiReactUtil.LabelMode labelTooltip: string indicatorIconPath: string iconOverride: string loadingIndicator: TreeNodeId shippingState: GuiReactUtil.ShippingState end
makeCargoIconLabelIndicator: function(CargoIconLabelIndicatorParams): TreeNodeId
record CargoListParams gameCtx: GameContext cargoTypeLoadSpeed: {{CargoTypeId, number}} allCargo: boolean end
CargoList: Recipe<CargoListParams>
record LocationCargoListParams
enum LocationCargoListLayout "FLOW" "HORIZONTAL" "VERTICAL" end
locationParams: CargoUtil.CargoLocationParams cargoTypeFilter: function(CargoTypeId): boolean layout: LocationCargoListLayout sortOrder: CargoUtil.CargoListSortOrder groupIfAllEmpty: boolean getCargoItemLayout: function(CargoUtil.CargoTypeInfo, GuiReactUtil.ShippingState): TreeNodeId getFrownyIconLayout: function(UtilCargo.CargoQualityData, boolean, GuiReactUtil.ShippingState): TreeNodeId getEmptyItem: function(): TreeNodeId shippingState: GuiReactUtil.ShippingState end
LocationCargoList: Recipe<LocationCargoListParams>
record CargoInputOutputData
record CargoData count: integer max: integer cargoType: CargoTypeId allCargoType: boolean end
inputs: {CargoData} outputs: {CargoData} end
record CargoInputOutputParams data: CargoInputOutputData inputDistrict: LandUseType outputDistrict: LandUseType showPercentage: boolean end
CargoInputOutputIndicator: Recipe<CargoInputOutputParams> CargoIconLabelIndicator: Recipe<CargoIconLabelIndicatorParams> makeCargoInputOutputDataForStorage: function(Engine.Entity): CargoReactUtil.CargoInputOutputData makeCargoInputOutputDataForStocklist: function(Engine.Entity, boolean, boolean, boolean, boolean): CargoInputOutputData makeCargoInputOutputDataForConstructionData: function(Engine.Entity): CargoInputOutputData
record CargoSpecializationParams cargoClasses: {string} horizontalLayout: boolean end
CargoClassSpecialization: Recipe<CargoSpecializationParams> end

Category: globals🔗

CargoReactUtil🔗

global record CargoReactUtil
record VehicleCargoInfoParams vehicleEntity: Engine.Entity showEmpty: boolean showLoadingIndicator: boolean mode: GuiReactUtil.LabelMode cargoTypeFilter: function(CargoTypeId): boolean getEmptyItem: function(): TreeNodeId end
record LineCargoInfoParams lineEntity: Engine.Entity makeEmptyItem: TreeNodeId mode: GuiReactUtil.LabelMode end
record WarehouseCargoInfoParams warehouseEntity: Engine.Entity makeEmptyItem: TreeNodeId showTendency: boolean mode: GuiReactUtil.LabelMode end
makeVehicleCargoInfo: function(VehicleCargoInfoParams): TreeNodeId LineCargoInfo: Recipe<LineCargoInfoParams> WarehouseCargoInfo: Recipe<WarehouseCargoInfoParams> makeIcon: function(string, string, string, boolean): TreeNodeId makeCargoIcon: function(CargoTypeId, string, string, boolean, boolean, function(string) : string): TreeNodeId makeCargoClassIcon: function(CargoTypeId, string): TreeNodeId makeTooltipStockCompatibility: function(Engine.Component.TransportVehicle.LoadSpeedModifiers): string makeTooltipVehicleCompatibility: function(Engine.Component.TransportVehicle.LoadSpeedModifiers): string
record CargoIconLabelIndicatorParams cargoType: CargoTypeId cargoTypes: {CargoTypeId} iconStyle: string label: string richLabel: GuiReactUtil.RichLabel labelFontColor: GuiReactUtil.LabelFontColor labelMode: GuiReactUtil.LabelMode labelTooltip: string indicatorIconPath: string iconOverride: string loadingIndicator: TreeNodeId shippingState: GuiReactUtil.ShippingState end
makeCargoIconLabelIndicator: function(CargoIconLabelIndicatorParams): TreeNodeId
record CargoListParams gameCtx: GameContext cargoTypeLoadSpeed: {{CargoTypeId, number}} allCargo: boolean end
CargoList: Recipe<CargoListParams>
record LocationCargoListParams
enum LocationCargoListLayout "FLOW" "HORIZONTAL" "VERTICAL" end
locationParams: CargoUtil.CargoLocationParams cargoTypeFilter: function(CargoTypeId): boolean layout: LocationCargoListLayout sortOrder: CargoUtil.CargoListSortOrder groupIfAllEmpty: boolean getCargoItemLayout: function(CargoUtil.CargoTypeInfo, GuiReactUtil.ShippingState): TreeNodeId getFrownyIconLayout: function(UtilCargo.CargoQualityData, boolean, GuiReactUtil.ShippingState): TreeNodeId getEmptyItem: function(): TreeNodeId shippingState: GuiReactUtil.ShippingState end
LocationCargoList: Recipe<LocationCargoListParams>
record CargoInputOutputData
record CargoData count: integer max: integer cargoType: CargoTypeId allCargoType: boolean end
inputs: {CargoData} outputs: {CargoData} end
record CargoInputOutputParams data: CargoInputOutputData inputDistrict: LandUseType outputDistrict: LandUseType showPercentage: boolean end
CargoInputOutputIndicator: Recipe<CargoInputOutputParams> CargoIconLabelIndicator: Recipe<CargoIconLabelIndicatorParams> makeCargoInputOutputDataForStorage: function(Engine.Entity): CargoReactUtil.CargoInputOutputData makeCargoInputOutputDataForStocklist: function(Engine.Entity, boolean, boolean, boolean, boolean): CargoInputOutputData makeCargoInputOutputDataForConstructionData: function(Engine.Entity): CargoInputOutputData
record CargoSpecializationParams cargoClasses: {string} horizontalLayout: boolean end
CargoClassSpecialization: Recipe<CargoSpecializationParams> end

CargoReactUtil.VehicleCargoInfoParams🔗

record CargoReactUtil.VehicleCargoInfoParams vehicleEntity: Engine.Entity showEmpty: boolean showLoadingIndicator: boolean mode: GuiReactUtil.LabelMode cargoTypeFilter: function(CargoTypeId): boolean getEmptyItem: function(): TreeNodeId end

CargoReactUtil.VehicleCargoInfoParams.vehicleEntity🔗

CargoReactUtil.VehicleCargoInfoParams.vehicleEntity: Engine.Entity

CargoReactUtil.VehicleCargoInfoParams.showEmpty🔗

CargoReactUtil.VehicleCargoInfoParams.showEmpty: boolean

CargoReactUtil.VehicleCargoInfoParams.showLoadingIndicator🔗

CargoReactUtil.VehicleCargoInfoParams.showLoadingIndicator: boolean

CargoReactUtil.VehicleCargoInfoParams.mode🔗

CargoReactUtil.VehicleCargoInfoParams.mode: GuiReactUtil.LabelMode

CargoReactUtil.VehicleCargoInfoParams.cargoTypeFilter🔗

function CargoReactUtil.VehicleCargoInfoParams.cargoTypeFilter(CargoTypeId): boolean
Parameters
  • CargoTypeId
Returns
  1. boolean

CargoReactUtil.VehicleCargoInfoParams.getEmptyItem🔗

function CargoReactUtil.VehicleCargoInfoParams.getEmptyItem(): TreeNodeId
Returns
  1. TreeNodeId

CargoReactUtil.LineCargoInfoParams🔗

record CargoReactUtil.LineCargoInfoParams lineEntity: Engine.Entity makeEmptyItem: TreeNodeId mode: GuiReactUtil.LabelMode end

CargoReactUtil.LineCargoInfoParams.lineEntity🔗

CargoReactUtil.LineCargoInfoParams.lineEntity: Engine.Entity

CargoReactUtil.LineCargoInfoParams.makeEmptyItem🔗

CargoReactUtil.LineCargoInfoParams.makeEmptyItem: TreeNodeId

CargoReactUtil.LineCargoInfoParams.mode🔗

CargoReactUtil.LineCargoInfoParams.mode: GuiReactUtil.LabelMode

CargoReactUtil.WarehouseCargoInfoParams🔗

record CargoReactUtil.WarehouseCargoInfoParams warehouseEntity: Engine.Entity makeEmptyItem: TreeNodeId showTendency: boolean mode: GuiReactUtil.LabelMode end

CargoReactUtil.WarehouseCargoInfoParams.warehouseEntity🔗

CargoReactUtil.WarehouseCargoInfoParams.warehouseEntity: Engine.Entity

CargoReactUtil.WarehouseCargoInfoParams.makeEmptyItem🔗

CargoReactUtil.WarehouseCargoInfoParams.makeEmptyItem: TreeNodeId

CargoReactUtil.WarehouseCargoInfoParams.showTendency🔗

CargoReactUtil.WarehouseCargoInfoParams.showTendency: boolean

CargoReactUtil.WarehouseCargoInfoParams.mode🔗

CargoReactUtil.WarehouseCargoInfoParams.mode: GuiReactUtil.LabelMode

CargoReactUtil.makeVehicleCargoInfo🔗

function CargoReactUtil.makeVehicleCargoInfo(VehicleCargoInfoParams): TreeNodeId
Parameters
  • VehicleCargoInfoParams
Returns
  1. TreeNodeId

CargoReactUtil.LineCargoInfo🔗

CargoReactUtil.LineCargoInfo: Recipe<LineCargoInfoParams>

CargoReactUtil.WarehouseCargoInfo🔗

CargoReactUtil.WarehouseCargoInfo: Recipe<WarehouseCargoInfoParams>

CargoReactUtil.makeIcon🔗

function CargoReactUtil.makeIcon(string, string, string, boolean): TreeNodeId
Parameters
  • string
  • string
  • string
  • boolean
Returns
  1. TreeNodeId

CargoReactUtil.makeCargoIcon🔗

function CargoReactUtil.makeCargoIcon(CargoTypeId, string, string, boolean, boolean, function(string) : string): TreeNodeId
Parameters
  • CargoTypeId
  • string
  • string
  • boolean
  • boolean
  • function(string): string
Returns
  1. TreeNodeId

CargoReactUtil.makeCargoClassIcon🔗

function CargoReactUtil.makeCargoClassIcon(CargoTypeId, string): TreeNodeId
Parameters
  • CargoTypeId
  • string
Returns
  1. TreeNodeId

CargoReactUtil.makeTooltipStockCompatibility🔗

function CargoReactUtil.makeTooltipStockCompatibility(Engine.Component.TransportVehicle.LoadSpeedModifiers): string
Parameters
  • Engine.Component.TransportVehicle.LoadSpeedModifiers
Returns
  1. string

CargoReactUtil.makeTooltipVehicleCompatibility🔗

function CargoReactUtil.makeTooltipVehicleCompatibility(Engine.Component.TransportVehicle.LoadSpeedModifiers): string
Parameters
  • Engine.Component.TransportVehicle.LoadSpeedModifiers
Returns
  1. string

CargoReactUtil.CargoIconLabelIndicatorParams🔗

record CargoReactUtil.CargoIconLabelIndicatorParams cargoType: CargoTypeId cargoTypes: {CargoTypeId} iconStyle: string label: string richLabel: GuiReactUtil.RichLabel labelFontColor: GuiReactUtil.LabelFontColor labelMode: GuiReactUtil.LabelMode labelTooltip: string indicatorIconPath: string iconOverride: string loadingIndicator: TreeNodeId shippingState: GuiReactUtil.ShippingState end

CargoReactUtil.CargoIconLabelIndicatorParams.cargoType🔗

CargoReactUtil.CargoIconLabelIndicatorParams.cargoType: CargoTypeId

CargoReactUtil.CargoIconLabelIndicatorParams.cargoTypes🔗

CargoReactUtil.CargoIconLabelIndicatorParams.cargoTypes: {CargoTypeId}

CargoReactUtil.CargoIconLabelIndicatorParams.iconStyle🔗

CargoReactUtil.CargoIconLabelIndicatorParams.iconStyle: string

CargoReactUtil.CargoIconLabelIndicatorParams.label🔗

CargoReactUtil.CargoIconLabelIndicatorParams.label: string

CargoReactUtil.CargoIconLabelIndicatorParams.richLabel🔗

CargoReactUtil.CargoIconLabelIndicatorParams.richLabel: GuiReactUtil.RichLabel

CargoReactUtil.CargoIconLabelIndicatorParams.labelFontColor🔗

CargoReactUtil.CargoIconLabelIndicatorParams.labelFontColor: GuiReactUtil.LabelFontColor

CargoReactUtil.CargoIconLabelIndicatorParams.labelMode🔗

CargoReactUtil.CargoIconLabelIndicatorParams.labelMode: GuiReactUtil.LabelMode

CargoReactUtil.CargoIconLabelIndicatorParams.labelTooltip🔗

CargoReactUtil.CargoIconLabelIndicatorParams.labelTooltip: string

CargoReactUtil.CargoIconLabelIndicatorParams.indicatorIconPath🔗

CargoReactUtil.CargoIconLabelIndicatorParams.indicatorIconPath: string

CargoReactUtil.CargoIconLabelIndicatorParams.iconOverride🔗

CargoReactUtil.CargoIconLabelIndicatorParams.iconOverride: string

CargoReactUtil.CargoIconLabelIndicatorParams.loadingIndicator🔗

CargoReactUtil.CargoIconLabelIndicatorParams.loadingIndicator: TreeNodeId

CargoReactUtil.CargoIconLabelIndicatorParams.shippingState🔗

CargoReactUtil.CargoIconLabelIndicatorParams.shippingState: GuiReactUtil.ShippingState

CargoReactUtil.makeCargoIconLabelIndicator🔗

function CargoReactUtil.makeCargoIconLabelIndicator(CargoIconLabelIndicatorParams): TreeNodeId
Parameters
  • CargoIconLabelIndicatorParams
Returns
  1. TreeNodeId

CargoReactUtil.CargoListParams🔗

record CargoReactUtil.CargoListParams gameCtx: GameContext cargoTypeLoadSpeed: {{CargoTypeId, number}} allCargo: boolean end

CargoReactUtil.CargoListParams.gameCtx🔗

CargoReactUtil.CargoListParams.gameCtx: GameContext

CargoReactUtil.CargoListParams.cargoTypeLoadSpeed🔗

CargoReactUtil.CargoListParams.cargoTypeLoadSpeed: {{CargoTypeId, number}}

CargoReactUtil.CargoListParams.allCargo🔗

CargoReactUtil.CargoListParams.allCargo: boolean

CargoReactUtil.CargoList🔗

CargoReactUtil.CargoList: Recipe<CargoListParams>

CargoReactUtil.LocationCargoListParams🔗

record CargoReactUtil.LocationCargoListParams
enum LocationCargoListLayout "FLOW" "HORIZONTAL" "VERTICAL" end
locationParams: CargoUtil.CargoLocationParams cargoTypeFilter: function(CargoTypeId): boolean layout: LocationCargoListLayout sortOrder: CargoUtil.CargoListSortOrder groupIfAllEmpty: boolean getCargoItemLayout: function(CargoUtil.CargoTypeInfo, GuiReactUtil.ShippingState): TreeNodeId getFrownyIconLayout: function(UtilCargo.CargoQualityData, boolean, GuiReactUtil.ShippingState): TreeNodeId getEmptyItem: function(): TreeNodeId shippingState: GuiReactUtil.ShippingState end

CargoReactUtil.LocationCargoListParams.LocationCargoListLayout🔗

enum CargoReactUtil.LocationCargoListParams.LocationCargoListLayout "FLOW" "HORIZONTAL" "VERTICAL" end

CargoReactUtil.LocationCargoListParams.LocationCargoListLayout."FLOW"🔗

CargoReactUtil.LocationCargoListParams.LocationCargoListLayout."HORIZONTAL"🔗

CargoReactUtil.LocationCargoListParams.LocationCargoListLayout."VERTICAL"🔗

CargoReactUtil.LocationCargoListParams.locationParams🔗

CargoReactUtil.LocationCargoListParams.locationParams: CargoUtil.CargoLocationParams

CargoReactUtil.LocationCargoListParams.cargoTypeFilter🔗

function CargoReactUtil.LocationCargoListParams.cargoTypeFilter(CargoTypeId): boolean
Parameters
  • CargoTypeId
Returns
  1. boolean

CargoReactUtil.LocationCargoListParams.layout🔗

CargoReactUtil.LocationCargoListParams.layout: LocationCargoListLayout

CargoReactUtil.LocationCargoListParams.sortOrder🔗

CargoReactUtil.LocationCargoListParams.sortOrder: CargoUtil.CargoListSortOrder

CargoReactUtil.LocationCargoListParams.groupIfAllEmpty🔗

CargoReactUtil.LocationCargoListParams.groupIfAllEmpty: boolean

CargoReactUtil.LocationCargoListParams.getCargoItemLayout🔗

function CargoReactUtil.LocationCargoListParams.getCargoItemLayout(CargoUtil.CargoTypeInfo, GuiReactUtil.ShippingState): TreeNodeId
Parameters
  • CargoUtil.CargoTypeInfo
  • GuiReactUtil.ShippingState
Returns
  1. TreeNodeId

CargoReactUtil.LocationCargoListParams.getFrownyIconLayout🔗

function CargoReactUtil.LocationCargoListParams.getFrownyIconLayout(UtilCargo.CargoQualityData, boolean, GuiReactUtil.ShippingState): TreeNodeId
Parameters
  • UtilCargo.CargoQualityData
  • boolean
  • GuiReactUtil.ShippingState
Returns
  1. TreeNodeId

CargoReactUtil.LocationCargoListParams.getEmptyItem🔗

function CargoReactUtil.LocationCargoListParams.getEmptyItem(): TreeNodeId
Returns
  1. TreeNodeId

CargoReactUtil.LocationCargoListParams.shippingState🔗

CargoReactUtil.LocationCargoListParams.shippingState: GuiReactUtil.ShippingState

CargoReactUtil.LocationCargoList🔗

CargoReactUtil.LocationCargoList: Recipe<LocationCargoListParams>

CargoReactUtil.CargoInputOutputData🔗

record CargoReactUtil.CargoInputOutputData
record CargoData count: integer max: integer cargoType: CargoTypeId allCargoType: boolean end
inputs: {CargoData} outputs: {CargoData} end

CargoReactUtil.CargoInputOutputData.CargoData🔗

record CargoReactUtil.CargoInputOutputData.CargoData count: integer max: integer cargoType: CargoTypeId allCargoType: boolean end

CargoReactUtil.CargoInputOutputData.CargoData.count🔗

CargoReactUtil.CargoInputOutputData.CargoData.count: integer

CargoReactUtil.CargoInputOutputData.CargoData.max🔗

CargoReactUtil.CargoInputOutputData.CargoData.max: integer

CargoReactUtil.CargoInputOutputData.CargoData.cargoType🔗

CargoReactUtil.CargoInputOutputData.CargoData.cargoType: CargoTypeId

CargoReactUtil.CargoInputOutputData.CargoData.allCargoType🔗

CargoReactUtil.CargoInputOutputData.CargoData.allCargoType: boolean

CargoReactUtil.CargoInputOutputData.inputs🔗

CargoReactUtil.CargoInputOutputData.inputs: {CargoData}

CargoReactUtil.CargoInputOutputData.outputs🔗

CargoReactUtil.CargoInputOutputData.outputs: {CargoData}

CargoReactUtil.CargoInputOutputParams🔗

record CargoReactUtil.CargoInputOutputParams data: CargoInputOutputData inputDistrict: LandUseType outputDistrict: LandUseType showPercentage: boolean end

CargoReactUtil.CargoInputOutputParams.data🔗

CargoReactUtil.CargoInputOutputParams.data: CargoInputOutputData

CargoReactUtil.CargoInputOutputParams.inputDistrict🔗

CargoReactUtil.CargoInputOutputParams.inputDistrict: LandUseType

CargoReactUtil.CargoInputOutputParams.outputDistrict🔗

CargoReactUtil.CargoInputOutputParams.outputDistrict: LandUseType

CargoReactUtil.CargoInputOutputParams.showPercentage🔗

CargoReactUtil.CargoInputOutputParams.showPercentage: boolean

CargoReactUtil.CargoInputOutputIndicator🔗

CargoReactUtil.CargoInputOutputIndicator: Recipe<CargoInputOutputParams>

CargoReactUtil.CargoIconLabelIndicator🔗

CargoReactUtil.CargoIconLabelIndicator: Recipe<CargoIconLabelIndicatorParams>

CargoReactUtil.makeCargoInputOutputDataForStorage🔗

function CargoReactUtil.makeCargoInputOutputDataForStorage(Engine.Entity): CargoReactUtil.CargoInputOutputData
Parameters
  • Engine.Entity
Returns
  1. CargoReactUtil.CargoInputOutputData

CargoReactUtil.makeCargoInputOutputDataForStocklist🔗

function CargoReactUtil.makeCargoInputOutputDataForStocklist(Engine.Entity, boolean, boolean, boolean, boolean): CargoInputOutputData
Parameters
  • Engine.Entity
  • boolean
  • boolean
  • boolean
  • boolean
Returns
  1. CargoInputOutputData

CargoReactUtil.makeCargoInputOutputDataForConstructionData🔗

function CargoReactUtil.makeCargoInputOutputDataForConstructionData(Engine.Entity): CargoInputOutputData
Parameters
  • Engine.Entity
Returns
  1. CargoInputOutputData

CargoReactUtil.CargoSpecializationParams🔗

record CargoReactUtil.CargoSpecializationParams cargoClasses: {string} horizontalLayout: boolean end

CargoReactUtil.CargoSpecializationParams.cargoClasses🔗

CargoReactUtil.CargoSpecializationParams.cargoClasses: {string}

CargoReactUtil.CargoSpecializationParams.horizontalLayout🔗

CargoReactUtil.CargoSpecializationParams.horizontalLayout: boolean

CargoReactUtil.CargoClassSpecialization🔗

CargoReactUtil.CargoClassSpecialization: Recipe<CargoSpecializationParams>
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      • mission_colors
      • mission_framework
        • mission_end_window_util
        • mission_framework_react
        • mission_framework_react_util
        • mission_framework_util
        • mission_framework_util_entity
        • mission_framework_util_line
        • mission_interface
      • mission_pathfinding_util
      • mission_react_util
      • mission_task_util
      • mission_types
      • modifier
      • name_util
      • tasks
        • assign_vehicle
          • mission_task_assign_vehicle
          • mission_task_visit_stations_ordered
        • auto_builder
          • mission_task_electrify
          • mission_task_track_builder
          • prepare_track_building_util
        • build_construction
          • mission_task_build_construction
          • mission_task_build_construction_util
          • mission_task_build_construction_variant
        • build_path
          • mission_task_build_path
        • bulldoze
          • mission_task_auto_bulldoze
          • mission_task_bulldoze
        • buy_vehicle
          • mission_task_buy_vehicle
          • mission_task_clone_vehicle
        • click_and_collect_custom_entity
          • mission_task_collect_entity
          • mission_task_spawn_entity
        • click_entity
          • mission_task_click_entity
        • connect_nodes
          • mission_task_connect_nodes
        • create_line
          • mission_task_create_line
          • mission_task_create_line_for_towns
          • mission_task_stop_config
        • cutscene
          • mission_task_cutscene
        • dialogue
          • mission_task_dialogue
        • finish
          • mission_task_finish
        • guide
          • mission_task_guide
          • mission_task_guide_collect_entity
        • join
          • mission_task_join
        • mission_dialogue_data
        • non_bulldozable
          • mission_task_non_bulldozable
        • observe_entity
          • mission_task_observe_entity
        • page
          • mission_task_page
        • spawn_sims
          • mission_task_spawn_sims
          • sampling_util
        • subsidies
          • mission_task_guide_subsidies
          • mission_task_subsidies
        • task_decorator
        • town_rating
          • mission_task_town_rating
          • mission_task_town_rating_observer
        • town_size
          • mission_task_town_size
        • transfer_ownership
          • mission_task_transfer_ownership
          • transfer_ownership_util
        • transport_cargo
          • mission_task_empty_stocks
          • mission_task_industry_boosted
          • mission_task_transport_cargo
          • mission_task_transport_cargo_faster
          • mission_task_transport_cargo_observer
          • mission_task_transport_passengers
        • utility
          • mission_task_cargo_needs
          • mission_task_check_entities
          • mission_task_check_landmark_level
          • mission_task_clouds
          • mission_task_highlight
          • mission_task_industry_activity
          • mission_task_landmark_requirements
          • mission_task_play_sound
          • mission_task_protected_entities
          • mission_task_relay_update
          • mission_task_send_command
          • mission_task_send_event
          • mission_task_store_any
          • mission_task_substitute_constructions
          • mission_task_time_of_day
          • mission_task_town_development
          • mission_town_util
        • vehicle_util
          • mission_task_replace_vehicles
          • mission_task_sell_vehicles
          • mission_task_start_vehicles
          • mission_task_vehicle_modifier
          • mission_task_vehicle_position
          • mission_vehicle_util
        • wait
          • mission_task_wait
          • mission_task_wait_event
          • mission_task_wait_for
          • mission_task_wait_ui_event
        • waypoints
          • mission_task_waypoints
      • tutorial
        • tasks
          • mission_task_tutorial_init
        • tutorial_story_util
    • scripts
      • app_util
      • audio_util
      • builtin
      • construction
        • asset_util
        • collider_util_serialized
        • construction_config_metadata
        • construction_specialization_metadata
        • construction_util_serialized
        • lane_util_serialized
        • modules_util_serialized
        • param_util
        • street_util_serialized
      • entity_util
      • gamescript
      • journal
      • lang_util
      • log
      • mat4
      • math_util
      • metadata_util
      • polygon_util
      • random_util
      • react
      • soundset
      • string_util
      • table_util
      • tex_util
      • transformator_util
      • util
        • config_util
        • listutil
        • romberg_util
        • town_growth_function
      • vec2
      • vec3
      • vec4
    • stations
      • station_metadata
    • vehicle
      • vehicle_modifier

Generated 19-08-2026

Transport Fever 3 ● Urban Games © 2026