Release Notes
This page contains a history of game update changes for the Windows, MacOS and Linux version.
Preview
Version 40444 Steam (November 13, 2026)
- Improved localization
Version 40439 Steam (November 13, 2026)
- Improved mod hub user interface to show used and available mod storage space
- Fixed rare mod hub rate limit issues in certain scenarios
- Fixed missing bridges in the type selection pop-up when building streets or tracks
- Fixed save game overwrite window not receiving focus when using a controller
- Campaign Fixed mission task links not being selectable with a controller
Version 40438 Steam (November 10, 2026)
- Improved vehicle store: better consist display for trains and trams
- Improved vehicle store: better sorting
- Improved line manager: added filtering by cargo or passenger lines
- Improved line manager: added filtering by lines that have errors
- Improved line manager: better alternative terminals selection
- Improved object windows for signals, double slip switches and railroad crossings
- Improved graphics settings and defaults for Steam Deck
- Modding Improved display message to show the mod name that causes the UI to crash
- Modding Improved sandboxing of mod script execution
- Modding Improved display of mod storage capacity and location
- Fixed road stop naming logic to use all stop names per town before falling back to numbers
- Fixed behavior of game when mod hub login expires (20997)
- Fixed or improved message for several errors when using the mod hub (20489, 20997, 20489, 20488, 13009, 20487, 11008, 29002)
- Fixed inconsistent behavior of costs and income HUD filter
- Fixed overtaking in traffic not working properly in certain cases
- Fixed position of preview images in construction menu to not overlap with parameters
- Fixed issue where shortcut keys (M, N) for rotating constructions stopped working
- Fixed text for hot air balloon not localized (Deluxe)
- Fixed line specific subsidy reward notifications triggered repeatedly
- Fixed cargo needs disappearing in buildings affected by upgrading streets
- Modding Fixed crash when adjusting the number of gui threads
- Modding Fixed crash caused by invalid build proposals
- Modding Fixed inconsistent column widths in mod activation list view
- Modding Fixed issues related to upload and management of mod gallery images
Version 40428 Steam (November 03, 2026)
- Improved error message for mod.io error 20997
- Modding Fixed accidental removal of "accessNotificationCacheFn" from GameContext
Version 40427 Steam (November 02, 2026)
- Improved performance when line manager is active
- Fixed crash when modifying tram tracks on two-way intersections
- Fixed crash when starting new game with mods that are no longer subscribed
- Fixed rare crash while building streets
- Fixed error code 20487 while browsing mods (Linux)
- Fixed income incorrectly earned when cargo is force-unloaded
- Fixed category filter icons not working when configuring a station
- Fixed borderless mode not recognized as fullscreen in some situations
- Fixed performance issues related to notifications
- Fixed some performance issues in Mod Hub
- Fixed error messages sometimes containing absolute paths
- Map Editor Fixed crash when importing towns and industries
- Modding Fixed crash caused by missing resources (e.g. mesh files)
- Modding Fixed crash while loading game related to misconfigured vehicle icons
Stable
Version 40425 (October 24, 2026)
- Fixed crash introduced with NVIDIA GeForce Driver 621.01 on RTX 50xx GPUs
Version 40423 (October 22, 2026)
- Improved render performance of certain HUD icons
- Improved render performance of several station models by optimizing LODs
- Improved performance while the vehicle store is open
- Improved in-game performance for users running multiple mods
- Improved overall graphic memory management and performance
- Improved several construction menu icons
- Modding Improved validation for aircraft metadata
- Fixed crash in line manager when zooming in/out on specific static models
- Fixed crash when building road constructions that create track crossings
- Fixed crash when loading a save game after vehicle capacity was reduced
- Fixed crash caused by mods adding CSS files
- Fixed crash when attempting to load corrupt save files
- Fixed crash caused by aircraft with out-of-range metadata
- Fixed crash when changing the language setting under certain conditions
- Fixed crash when placing stop on country roads
- Fixed rare crash when selling a vehicle after sending it back to depot
- Fixed rare crash when rendering particles after the game was idle for a long time
- Fixed rare crash during simulation pathfinding
- Fixed error caused by moving the topmost mod up in the mod list view
- Fixed error caused by selling a vehicle while the vehicle store is open
- Fixed issue where corrupt save files were generated when running out of disk space
- Fixed issue where station building comfort bonuses were not applied correctly
- Fixed issue where upgrading streets caused an unintended reputation penalty for moved buildings
- Campaign Fixed rare crash in mission 4
- Tutorial Fixed crash during onboarding caused by bulldozing or automatic closure of industries
- Modding Fixed crash caused by passing invalid nodes to pathfinding utility
- Modding Fixed mod ratings not displaying correctly in Mod Hub
Version 40420 Steam (October 08, 2026) / Epic & GOG (October 15, 2026)
- Improved FPS consistency when displaying town and vehicle HUD icons
- Improved rendering performance during camera movement in certain scenarios
- Improved rendering performance when various layer views are active
- Improved video memory management across many graphics configurations
- Modding Improved generation of vehicle store images in Model Editor
- Modding Improved validator message when mod is not found
- Modding Improved internal scripting API functionality
- Modding Improved file validation in the mod validator
- Fixed crash caused by repeatedly pressing the screenshot shortcut (F9)
- Fixed rare crash when updating user interface elements
- Fixed rare crash when rendering catchment areas
- Fixed rare random crash during rendering
- Fixed error when opening new construction from inside module builder
- Fixed error in the construction menu caused by faulty mods
- Fixed error when bulldozing stations with active pinned window
- Fixed error when trying to open deactivated layers with controller
- Fixed incorrect terminal assignment when building stops on modded asymmetric streets
- Fixed graphic settings reset to default not properly applying device-specific defaults
- Fixed street marking rendering issues on experimental maps at high coordinates
- Fixed flickering of fences at airports
- Fixed inability to build airport hangars in specific scenarios
- Fixed Tycoon Mod not correctly unlocking perks on maps without towns
- Fixed incorrect vehicle icon coloring in the vehicle store
- Fixed tram depot door animation
- Fixed various minor localization errors
- Campaign Fixed rare error in mission 2 during the build signal task
- Map Editor Fixed positioning of construction menu buttons
- Map Editor Fixed the "Keep Heightmap" option not working correctly
- Modding Fixed crash with mods with dependencies in staging area
- Modding Fixed incorrect auto-activation for non-builtin mods
Version 40408 Steam / 40393 Epic & GOG (September 29, 2026)
- Initial release