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Release Notes

This page contains a history of game update changes for the Windows, MacOS and Linux version.

Preview

Version 40444 Steam (November 13, 2026)

  • Improved localization

Version 40439 Steam (November 13, 2026)

  • Improved mod hub user interface to show used and available mod storage space
  • Fixed rare mod hub rate limit issues in certain scenarios
  • Fixed missing bridges in the type selection pop-up when building streets or tracks
  • Fixed save game overwrite window not receiving focus when using a controller
  • Campaign Fixed mission task links not being selectable with a controller

Version 40438 Steam (November 10, 2026)

  • Improved vehicle store: better consist display for trains and trams
  • Improved vehicle store: better sorting
  • Improved line manager: added filtering by cargo or passenger lines
  • Improved line manager: added filtering by lines that have errors
  • Improved line manager: better alternative terminals selection
  • Improved object windows for signals, double slip switches and railroad crossings
  • Improved graphics settings and defaults for Steam Deck
  • Modding Improved display message to show the mod name that causes the UI to crash
  • Modding Improved sandboxing of mod script execution
  • Modding Improved display of mod storage capacity and location
  • Fixed road stop naming logic to use all stop names per town before falling back to numbers
  • Fixed behavior of game when mod hub login expires (20997)
  • Fixed or improved message for several errors when using the mod hub (20489, 20997, 20489, 20488, 13009, 20487, 11008, 29002)
  • Fixed inconsistent behavior of costs and income HUD filter
  • Fixed overtaking in traffic not working properly in certain cases
  • Fixed position of preview images in construction menu to not overlap with parameters
  • Fixed issue where shortcut keys (M, N) for rotating constructions stopped working
  • Fixed text for hot air balloon not localized (Deluxe)
  • Fixed line specific subsidy reward notifications triggered repeatedly
  • Fixed cargo needs disappearing in buildings affected by upgrading streets
  • Modding Fixed crash when adjusting the number of gui threads
  • Modding Fixed crash caused by invalid build proposals
  • Modding Fixed inconsistent column widths in mod activation list view
  • Modding Fixed issues related to upload and management of mod gallery images

Version 40428 Steam (November 03, 2026)

  • Improved error message for mod.io error 20997
  • Modding Fixed accidental removal of "accessNotificationCacheFn" from GameContext

Version 40427 Steam (November 02, 2026)

  • Improved performance when line manager is active
  • Fixed crash when modifying tram tracks on two-way intersections
  • Fixed crash when starting new game with mods that are no longer subscribed
  • Fixed rare crash while building streets
  • Fixed error code 20487 while browsing mods (Linux)
  • Fixed income incorrectly earned when cargo is force-unloaded
  • Fixed category filter icons not working when configuring a station
  • Fixed borderless mode not recognized as fullscreen in some situations
  • Fixed performance issues related to notifications
  • Fixed some performance issues in Mod Hub
  • Fixed error messages sometimes containing absolute paths
  • Map Editor Fixed crash when importing towns and industries
  • Modding Fixed crash caused by missing resources (e.g. mesh files)
  • Modding Fixed crash while loading game related to misconfigured vehicle icons

Stable

Version 40425 (October 24, 2026)

  • Fixed crash introduced with NVIDIA GeForce Driver 621.01 on RTX 50xx GPUs

Version 40423 (October 22, 2026)

  • Improved render performance of certain HUD icons
  • Improved render performance of several station models by optimizing LODs
  • Improved performance while the vehicle store is open
  • Improved in-game performance for users running multiple mods
  • Improved overall graphic memory management and performance
  • Improved several construction menu icons
  • Modding Improved validation for aircraft metadata
  • Fixed crash in line manager when zooming in/out on specific static models
  • Fixed crash when building road constructions that create track crossings
  • Fixed crash when loading a save game after vehicle capacity was reduced
  • Fixed crash caused by mods adding CSS files
  • Fixed crash when attempting to load corrupt save files
  • Fixed crash caused by aircraft with out-of-range metadata
  • Fixed crash when changing the language setting under certain conditions
  • Fixed crash when placing stop on country roads
  • Fixed rare crash when selling a vehicle after sending it back to depot
  • Fixed rare crash when rendering particles after the game was idle for a long time
  • Fixed rare crash during simulation pathfinding
  • Fixed error caused by moving the topmost mod up in the mod list view
  • Fixed error caused by selling a vehicle while the vehicle store is open
  • Fixed issue where corrupt save files were generated when running out of disk space
  • Fixed issue where station building comfort bonuses were not applied correctly
  • Fixed issue where upgrading streets caused an unintended reputation penalty for moved buildings
  • Campaign Fixed rare crash in mission 4
  • Tutorial Fixed crash during onboarding caused by bulldozing or automatic closure of industries
  • Modding Fixed crash caused by passing invalid nodes to pathfinding utility
  • Modding Fixed mod ratings not displaying correctly in Mod Hub

Version 40420 Steam (October 08, 2026) / Epic & GOG (October 15, 2026)

  • Improved FPS consistency when displaying town and vehicle HUD icons
  • Improved rendering performance during camera movement in certain scenarios
  • Improved rendering performance when various layer views are active
  • Improved video memory management across many graphics configurations
  • Modding Improved generation of vehicle store images in Model Editor
  • Modding Improved validator message when mod is not found
  • Modding Improved internal scripting API functionality
  • Modding Improved file validation in the mod validator
  • Fixed crash caused by repeatedly pressing the screenshot shortcut (F9)
  • Fixed rare crash when updating user interface elements
  • Fixed rare crash when rendering catchment areas
  • Fixed rare random crash during rendering
  • Fixed error when opening new construction from inside module builder
  • Fixed error in the construction menu caused by faulty mods
  • Fixed error when bulldozing stations with active pinned window
  • Fixed error when trying to open deactivated layers with controller
  • Fixed incorrect terminal assignment when building stops on modded asymmetric streets
  • Fixed graphic settings reset to default not properly applying device-specific defaults
  • Fixed street marking rendering issues on experimental maps at high coordinates
  • Fixed flickering of fences at airports
  • Fixed inability to build airport hangars in specific scenarios
  • Fixed Tycoon Mod not correctly unlocking perks on maps without towns
  • Fixed incorrect vehicle icon coloring in the vehicle store
  • Fixed tram depot door animation
  • Fixed various minor localization errors
  • Campaign Fixed rare error in mission 2 during the build signal task
  • Map Editor Fixed positioning of construction menu buttons
  • Map Editor Fixed the "Keep Heightmap" option not working correctly
  • Modding Fixed crash with mods with dependencies in staging area
  • Modding Fixed incorrect auto-activation for non-builtin mods

Version 40408 Steam / 40393 Epic & GOG (September 29, 2026)

  • Initial release
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