Transport Fever 3 Wiki
Docs» Modding Manual

New here? Start with a brief introduction into modding Transport Fever 3.

Transport Fever 3 features full modding support, empowering the community to create, customize, and expand the experience in countless ways. Mods can be easily shared and discovered through mod.io, making it simple to connect creators and players across platforms.

We're proud to run a Curated Mods Program, highlighting high-quality creations and supporting standout modders within the community. To help you bring your ideas to life, we provide dedicated modding tools and extensive documentation covering everything from getting started to advanced topics.

Mods are a vital part of Transport Fever 3's ecosystem. They inspire innovation, extend longevity, and strengthen the community. We're incredibly grateful to every creator who contributes their time, talent, and passion.

General

This chapter introduces the general concepts and fundamentals of Transport Fever 3 modding. It explains mod structure, loading behavior and the used resource types.

  • Syntax
  • Mod Definition
  • Mod Parameters & Scripts
  • Resource Types & Structure
  • Models (.mdl)
  • Meshes (.msh)
  • Materials (.mtl)
  • Guidelines & Requirements
  • Best Practices
  • Publish a mod

Tools

Documentation of official and third-party tools relevant to the modding workflow. Covers their purpose and typical use cases.

  • Model Editor
  • Ingame Tools (Coming Soon)
  • Terrain Generator Editor
  • External Tools

Vehicles

This chapter describes how vehicles are defined. It covers configuration files, models, animations, and gameplay-relevant parameters for all supported transport types.

  • Vehicle Basics
  • Vehicle Types
  • Vehicle Advanced Topics
  • Repaint Mods

Constructions

This chapter describes how constructions such as buildings and stations are defined. It covers configuration options, models, and in-game behavior.

  • Construction Basics
  • Construction Menu
  • Construction Types
  • Modular Constructions
  • Construction Templates
  • Ground Textures



Infrastructure

This chapter describes how streets, tracks, and other transport network elements are defined. It covers geometry, parameters, and gameplay behavior.

  • Tracks and Streets
  • Bridges and Tunnels
  • Signals
  • Railroad Crossings
  • Traffic Lights
  • Edge Addons



Environment

This chapter covers environment-related modding topics such as map generation, terrain materials, vegetation, and other world elements.

  • Climate Zones
  • Environments
  • Terrain Generators
  • Terrain Materials
  • Animals
  • Landscape Assets



Misc

Collection of miscellaneous reference material relevant to Transport Fever 3 modding. Covers features referenced across multiple chapters.

  • Cargo Types
  • People
  • Shaders
  • Sound Sets
  • Playlists
  • Names
  • Localizations



Scripting

Reference for scripting interfaces available to mods. Covers APIs, execution flow, and interaction with game systems.

  • API Reference
  • Missions
  • Game Scripts (Coming Soon)
  • User Interface (Coming Soon)




Previous Next

Transport Fever 3 Wiki
Game Manual
●
Modding Manual
  • Introduction
  • General
    • Mod Definition
    • Syntax
    • Mod Parameters & Scripts
    • Resource Types & Structure
      • .mdl
      • .msh
      • .mtl
    • Guidelines & Requirements
    • Best Practices
    • Publish a mod
  • Tools
    • Model Editor
    • Terrain Generator Editor
    • External Tools
  • Vehicles
    • Vehicle Basics
    • Vehicle Types
    • Vehicle Advanced Topics
    • Repaint Mods
  • Constructions
    • Construction Basics
    • Construction Menu
    • Construction Types
    • Modular Constructions
    • Construction Templates
    • Ground Textures
  • Infrastructure
    • Tracks and Streets
    • Bridges and Tunnels
    • Signals
    • Railroad Crossings
    • Traffic Lights
    • Edge Addons
  • Environment
    • Climate Zones
    • Environments
    • Terrain Generators
    • Terrain Materials
    • Animals
    • Landscape Assets
  • Misc
    • Cargo Types
    • People
    • Sound Sets
    • Playlists
    • Names
    • Localizations
  • Scripting
    • API Reference
    • Missions

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