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Mod Tags

The mod hub is divided in several categories. Each of the categories has some distinct tags that are used for subcategories.

Transport Fever 3 supports the following tags:

Map/Savegame

  • Map for maps created with the Map Editor.
  • Savegame for shared savegames that already contain played progress.

Climate

  • Temperate for temperate maps and savegames as well as other content fitting in the temperate setting.
  • Subarctic for subarctic maps and savegames as well as other content fitting in the subarctic setting.
  • Dry for dry maps and savegames as well as other content fitting in the dry setting.
  • Tropical for tropical maps and savegames as well as other content fitting in the tropical setting.
  • Custom for maps and savegames in custom climates.

Vehicle

  • Locomotive for mods adding new locomotives.
  • Wagon for mods adding new rail wagons for passengers or cargo.
  • Multiple Unit for mods adding new multiple units and railcars.
  • Bus for mods adding new buses.
  • Truck for mods adding new trucks.
  • Tram for mods adding new trams including tram locomotives and wagons.
  • Ship for mods adding new ships.
  • Plane for mods adding new aircraft.
  • Helicopter for mods adding new helicopters.

Station

  • Rail Station for mods adding new constructions that are primarily stations for rail vehicles.
  • Road Station for mods adding new constructions that are primarily stations for bus, truck or trams.
  • Airport/Heliport for mods adding new constructions that are primarily stations for aircraft and helicopters.
  • Port for mods adding new constructions that are primarily stations for ships.

Track/Road

  • Track for mods adding new track types.
  • Road for mods adding new road types.
  • Bridge for mods adding new bridges.
  • Tunnel for mods adding new tunnels.
  • Signal for mods adding new signals.
  • Rail Crossing for mods adding new railroad crossings
  • Road Construction for mods adding new road constructions like intersections and underpasses.
  • Track Construction for mods adding new road constructions like intersections and underpasses.

Building

  • Industry for mods adding new industries.
  • Town Building for mods adding new town buildings.
  • Warehouse for mods adding constructions that are primarily warehouses.
  • Landmark for mods adding new landmarks
  • Depot for mods adding constructions that are primarily depots.
  • Maintenance Building for mods adding maintenance buildings that are no depots.

Asset

  • Vegetation for mods adding new plants and trees.
  • Rock for mods adding new rock assets.
  • Other Asset for mods adding new assets of other kind.

Misc

  • Script Mod for all mods mostly containing of scripts, e.g. build tools, game mechanics, etc.
  • Car for mods adding new residential cars
  • Resident for mods adding new people models
  • Animal for mods adding new animal models
  • Sound for sound related mods
  • Shader for mods altering or adding shaders. They will not be available on consoles.
  • Campaign for mods adding missions or whole campaigns.
  • Localization for mods adding new languages to the game.
  • Misc for all other mods.

To keep the categories clean, it is recommended to choose at most up to three major tags that support what users would use to find a mod. A combined industry with embedded station would primarily count as Industry. A combined airport with underground train station would likely equally fit in both Rail Station and Airport/Heliport. A script mod that adjusts metadata of locomotives is still a Script Mod and not a Locomotive.

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Transport Fever 3 Wiki
Game Manual
●
Modding Manual
  • Introduction
  • General
    • Mod Definition
    • Syntax
    • Mod Parameters & Scripts
    • Resource Types & Structure
      • .mdl
      • .msh
      • .mtl
    • Guidelines & Requirements
    • Best Practices
    • Publish a mod
  • Tools
    • Model Editor
    • Terrain Generator Editor
    • External Tools
  • Vehicles
    • Vehicle Basics
    • Vehicle Types
    • Vehicle Advanced Topics
    • Repaint Mods
  • Constructions
    • Construction Basics
    • Construction Menu
    • Construction Types
    • Modular Constructions
    • Construction Templates
    • Ground Textures
  • Infrastructure
    • Tracks and Streets
    • Bridges and Tunnels
    • Signals
    • Railroad Crossings
    • Traffic Lights
    • Edge Addons
  • Environment
    • Climate Zones
    • Environments
    • Terrain Generators
    • Terrain Materials
    • Animals
    • Landscape Assets
  • Misc
    • Cargo Types
    • People
    • Sound Sets
    • Playlists
    • Names
    • Localizations
  • Scripting
    • API Reference
    • Missions
  • Compensation & Monetization

Table of Contents

Table of Contents

  • Map/Savegame
  • Climate
  • Vehicle
  • Station
  • Track/Road
  • Building
  • Asset
  • Misc

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