Mod Tags
The mod hub is divided in several categories. Each of the categories has some distinct tags that are used for subcategories.
Transport Fever 3 supports the following tags:
Map/Savegame
Mapfor maps created with the Map Editor.Savegamefor shared savegames that already contain played progress.
Climate
Temperatefor temperate maps and savegames as well as other content fitting in the temperate setting.Subarcticfor subarctic maps and savegames as well as other content fitting in the subarctic setting.Dryfor dry maps and savegames as well as other content fitting in the dry setting.Tropicalfor tropical maps and savegames as well as other content fitting in the tropical setting.Customfor maps and savegames in custom climates.
Vehicle
Locomotivefor mods adding new locomotives.Wagonfor mods adding new rail wagons for passengers or cargo.Multiple Unitfor mods adding new multiple units and railcars.Busfor mods adding new buses.Truckfor mods adding new trucks.Tramfor mods adding new trams including tram locomotives and wagons.Shipfor mods adding new ships.Planefor mods adding new aircraft.Helicopterfor mods adding new helicopters.
Station
Rail Stationfor mods adding new constructions that are primarily stations for rail vehicles.Road Stationfor mods adding new constructions that are primarily stations for bus, truck or trams.Airport/Heliportfor mods adding new constructions that are primarily stations for aircraft and helicopters.Portfor mods adding new constructions that are primarily stations for ships.
Track/Road
Trackfor mods adding new track types.Roadfor mods adding new road types.Bridgefor mods adding new bridges.Tunnelfor mods adding new tunnels.Signalfor mods adding new signals.Rail Crossingfor mods adding new railroad crossingsRoad Constructionfor mods adding new road constructions like intersections and underpasses.Track Constructionfor mods adding new road constructions like intersections and underpasses.
Building
Industryfor mods adding new industries.Town Buildingfor mods adding new town buildings.Warehousefor mods adding constructions that are primarily warehouses.Landmarkfor mods adding new landmarksDepotfor mods adding constructions that are primarily depots.Maintenance Buildingfor mods adding maintenance buildings that are no depots.
Asset
Vegetationfor mods adding new plants and trees.Rockfor mods adding new rock assets.Other Assetfor mods adding new assets of other kind.
Misc
Script Modfor all mods mostly containing of scripts, e.g. build tools, game mechanics, etc.Carfor mods adding new residential carsResidentfor mods adding new people modelsAnimalfor mods adding new animal modelsSoundfor sound related modsShaderfor mods altering or adding shaders. They will not be available on consoles.Campaignfor mods adding missions or whole campaigns.Localizationfor mods adding new languages to the game.Miscfor all other mods.
To keep the categories clean, it is recommended to choose at most up to three major tags that support what users would use to find a mod. A combined industry with embedded station would primarily count as Industry. A combined airport with underground train station would likely equally fit in both Rail Station and Airport/Heliport. A script mod that adjusts metadata of locomotives is still a Script Mod and not a Locomotive.