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Map Sizes

When setting up a map in Transport Fever 3, it is possible to choose between different map sizes and ratios. Below is a table with all available sizes for free game and map editor.

Available Map Sizes

Normally, only Small, Medium, Large and Very Large are available ingame. See below on how to enable the other map sizes*. The ratio is calculated between the length of the map edges.

Due to memory limitations the Console Edition only allows the map sizes Small, Medium and Large.

Size \ Ratio 1:1 1:2 1:3 1:4 1:5
Tiny* 4.096 × 4.096 km 2.560 × 5.120 km 2.048 × 6.144 km 2.048 × 6.144 km 1.536 × 7.680 km
Small 8.192 × 8.192 km 5.632 × 11.264 km 4.608 × 13.824 km 4.096 × 16.384 km 3.584 × 17.920 km
Medium 11.264 × 11.264 km 8.192 × 16.384 km 6.656 × 19.968 km 5.632 × 22.528 km 5.120 × 25.600 km
Large 14.336 × 14.336 km 10.240 × 20.480 km 8.192 × 24.576 km 7.168 × 28.672 km 6.144 × 32.256 km
Very Large 16.384 × 16.384 km 11.264 × 22.528 km 9.216 × 27.648 km 8.192 × 32.768 km 7.168 × 35.840 km
Huge* 20.480 × 20.480 km 14.336 × 28.672 km 11.776 × 35.328 km 10.240 × 40.960 km 8.704 × 43.520 km
Megalomaniac* 24.576 × 24.576 km 16.896 × 33.792 km 13.824 × 41.472 km 12.288 × 49.152 km 10.752 × 53.760 km
Gigantomaniac* 28.672 × 28.672 km 20.480 × 40.960 km 16.384 × 49.152 km 14.336 × 57.344 km 12.800 × 64.000 km

Ingame the displayed values are rounded, exact values differ up to 250m.

Heightmap Resolutions

Transport Fever 3 can import grayscale images. Each pixel contains the height information for a corner of a 4×4 meter square in the game. 1025 pixels are (1025 - 1) × 4 = 4096 meters.

The images resolutions for the import of grayscale heightmaps are:

Size \ Ratio 1:1 1:2 1:3 1:4 1:5
Tiny* 1025 × 1025 px 641 × 1281 px 513 × 1537 px 513 × 1537 px 385 × 1921 px
Small 2049 × 2049 px 1409 × 2817 px 1153 × 3457 px 1025 × 4097 px 897 × 4481 px
Medium 2817 × 2817 px 2049 × 4097 px 1665 × 4993 px 1537 × 6145 px 1281 × 6401 px
Large 3585 × 3585 px 2561 × 5121 px 2049 × 6145 px 1793 × 7169 px 1537 × 8065 px
Very Large 4097 × 4097 px 2817 × 5633 px 2305 × 6913 px 2049 × 8193 px 1793 × 8961 px
Huge* 5121 × 5121 px 3585 × 7169 px 2945 × 8833 px 2561 × 10241 px 2177 × 10881 px
Megalomaniac* 6145 × 6145 px 4225 × 8449 px 3457 × 10369 px 3073 × 12289 px 2689 × 13441 px
Gigantomaniac* 7169 × 7169 px 5121 × 10241 px 4097 × 12289 px 3585 × 14337 px 3201 × 16001 px

*Enable Experimental Map Features

The other map sizes can be enabled by changing a value in the settings.lua which is located in the userdata folder. See the game file locations to find out where this directory is located.

Close the game before you change edit the file. Inside the file, look for the experimentalMapFeatures key and switch it to true to enable the experimental map sizes. Usually the keys are ordered alphabetical for better orientation. Save the file and restart the game.

function data()
return {
  ...
    experimentalMapFeatures = true,
  ...
}
end  

Activating this flag also enables the possibility to change the economy in an existing savegame. This might lead to unstable situations though.

Keep in mind that the size of the map correlates with the amount of RAM that is needed and in most cases the needed CPU power too. Smaller maps tend to run more fluently on most computers. To run experimental size maps, you need at least 16 GB RAM.

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Table of Contents

Table of Contents

  • Available Map Sizes
  • Heightmap Resolutions
  • *Enable Experimental Map Features

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