Map Sizes
When setting up a map in Transport Fever 3, it is possible to choose between different map sizes and ratios. Below is a table with all available sizes for free game and map editor.
Available Map Sizes
Normally, only Small, Medium, Large and Very Large are available ingame. See below on how to enable the other map sizes*. The ratio is calculated between the length of the map edges.
Due to memory limitations the Console Edition only allows the map sizes Small, Medium and Large.
| Size \ Ratio | 1:1 | 1:2 | 1:3 | 1:4 | 1:5 |
|---|---|---|---|---|---|
| Tiny* | 4.096 × 4.096 km | 2.560 × 5.120 km | 2.048 × 6.144 km | 2.048 × 6.144 km | 1.536 × 7.680 km |
| Small | 8.192 × 8.192 km | 5.632 × 11.264 km | 4.608 × 13.824 km | 4.096 × 16.384 km | 3.584 × 17.920 km |
| Medium | 11.264 × 11.264 km | 8.192 × 16.384 km | 6.656 × 19.968 km | 5.632 × 22.528 km | 5.120 × 25.600 km |
| Large | 14.336 × 14.336 km | 10.240 × 20.480 km | 8.192 × 24.576 km | 7.168 × 28.672 km | 6.144 × 32.256 km |
| Very Large | 16.384 × 16.384 km | 11.264 × 22.528 km | 9.216 × 27.648 km | 8.192 × 32.768 km | 7.168 × 35.840 km |
| Huge* | 20.480 × 20.480 km | 14.336 × 28.672 km | 11.776 × 35.328 km | 10.240 × 40.960 km | 8.704 × 43.520 km |
| Megalomaniac* | 24.576 × 24.576 km | 16.896 × 33.792 km | 13.824 × 41.472 km | 12.288 × 49.152 km | 10.752 × 53.760 km |
| Gigantomaniac* | 28.672 × 28.672 km | 20.480 × 40.960 km | 16.384 × 49.152 km | 14.336 × 57.344 km | 12.800 × 64.000 km |
Ingame the displayed values are rounded, exact values differ up to 250m.
Heightmap Resolutions
Transport Fever 3 can import grayscale images. Each pixel contains the height information for a corner of a 4×4 meter square in the game. 1025 pixels are (1025 - 1) × 4 = 4096 meters.
The images resolutions for the import of grayscale heightmaps are:
| Size \ Ratio | 1:1 | 1:2 | 1:3 | 1:4 | 1:5 |
|---|---|---|---|---|---|
| Tiny* | 1025 × 1025 px | 641 × 1281 px | 513 × 1537 px | 513 × 1537 px | 385 × 1921 px |
| Small | 2049 × 2049 px | 1409 × 2817 px | 1153 × 3457 px | 1025 × 4097 px | 897 × 4481 px |
| Medium | 2817 × 2817 px | 2049 × 4097 px | 1665 × 4993 px | 1537 × 6145 px | 1281 × 6401 px |
| Large | 3585 × 3585 px | 2561 × 5121 px | 2049 × 6145 px | 1793 × 7169 px | 1537 × 8065 px |
| Very Large | 4097 × 4097 px | 2817 × 5633 px | 2305 × 6913 px | 2049 × 8193 px | 1793 × 8961 px |
| Huge* | 5121 × 5121 px | 3585 × 7169 px | 2945 × 8833 px | 2561 × 10241 px | 2177 × 10881 px |
| Megalomaniac* | 6145 × 6145 px | 4225 × 8449 px | 3457 × 10369 px | 3073 × 12289 px | 2689 × 13441 px |
| Gigantomaniac* | 7169 × 7169 px | 5121 × 10241 px | 4097 × 12289 px | 3585 × 14337 px | 3201 × 16001 px |
*Enable Experimental Map Features
The other map sizes can be enabled by changing a value in the settings.lua which is located in the userdata folder. See the game file locations to find out where this directory is located.
Close the game before you change edit the file. Inside the file, look for the experimentalMapFeatures key and switch it to true to enable the experimental map sizes. Usually the keys are ordered alphabetical for better orientation. Save the file and restart the game.
function data() return { ... experimentalMapFeatures = true, ... } end
Activating this flag also enables the possibility to change the economy in an existing savegame. This might lead to unstable situations though.
Keep in mind that the size of the map correlates with the amount of RAM that is needed and in most cases the needed CPU power too. Smaller maps tend to run more fluently on most computers. To run experimental size maps, you need at least 16 GB RAM.