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Game File Locations

Overview

The game files are split up into three parts:

The Installation folder contains the game´s static data and embedded mods by Urban Games. It is not recommended to do manual adjustments there, as game updates may reset the whole directory to the initial state.

The Userdata folder contains all the dynamic data created by the user. The common files and folders are:

  • settings.lua: The settings file storing various settings (e.g. screen resolution, game volume, …).
  • settings_keys_v3.lua: The settings file storing keybindings.
  • profile.lua: The profile file stores the campaign progress and last saved game.
  • /crash_dump: Folder with game crash reports and logfiles for troubleshooting.
  • /save: Folder for save game files.
  • /save_maps: Folder for maps created with the map editor.
  • /mods: Folder for manually installed mods.
  • /mod_presets: Folder for mod presets.
  • /shader_cache: Folder for cached shaders allowing faster resource usage. (internal)

When working with the camera tool, the following three folders are used:

  • /keyframes: Folder for camera tool keyframes.
  • /recordings: Folder for camera tool recordings.
  • /screenshots: Folder for camera tool screenshots.

When working with the map editor, the following folders are used:

  • /biomes: Folder with greyscale images for biome assignments.
  • /heightmaps: Folder with greyscale images for heightmaps.
  • /towns_industries: Folder with lists of town and industry positions for import import.

When developing mods, the /staging_area folder is used. Mods located there can also be uploaded to the Mod Hub.

The downloaded Mod Hub Content is managed by the game. It is not recommended to change files manually there either, but it is possible to copy folders from there elsewhere.

Folder Locations

The typical location of the installation and userdata folder depends on the used platform, operating system. It is possible that users change the install drive or directory, thus these locations may vary.

Steam

Installation folder:
Windows: C:\Program Files (x86)\Steam\steamapps\common\Transport Fever 3
Linux: ~/.local/share/Steam/steamapps/common/Transport Fever 3
or: ~/.steam/steam/steamapps/common/Transport Fever 3
MacOS: /Users/<username>/Library/Application Support/Steam/steamapps/common/Transport Fever 3

Userdata folder:
Windows: C:\Program Files (x86)\Steam\userdata\<user-number>\3493540\local
Linux: ~/.local/share/Steam/userdata/<user-number>/3493540/local
or: ~/.steam/steam/userdata/<user-number>/3493540/local
MacOS: /Users/<username>/Library/Application Support/Steam/userdata/<user-number>/3493540/local

Mod Hub mod folder*:
Windows: C:\Users\Public\mod.io\10640\mods
Linux: ~/mod.io/common/10640/mods/
MacOS: /Users/<username>/Library/Application Support/mod.io/common/

*It is not recommended to add, edit or remove files in that folder. For manually installing Mods, please use the folder for mods in the userdata directory.

By default, the Library directory is hidden on MacOS. To toggle the visibility of hidden directories, press Ctrl + Shift + . in the Finder application.

GOG

Installation folder:
When using the manual installer, the installation folder can be defined during the first installation.

When using GOG Galaxy

  • right-click Transport Fever 3 in the library or select More next to the Play button,
  • then select Manage Installation → Show folder.

Userdata folder:
Windows: C:\Users\<username>\AppData\Roaming\Transport Fever 3
Linux: ~/.local/share/Transport Fever 3
MacOS: /Users/<username>/Library/Application Support/Transport Fever 3

Epic Games Store

Installation folder:
Windows: C:\Program Files\Epic Games\TransportFever3
MacOS: /Users/Shared/EpicGames/TransportFever3

Userdata folder:
Windows: C:\Users\<username>\AppData\Roaming\Transport Fever 3
MacOS: /Users/<username>/Library/Application Support/Transport Fever 3

Game Log Files

The game log files include information about map generation, save game loading and game crashes. The log files are located in the crash_dump folder (in the userdata directory). and consist of three important file types:

  • .dmp files containing machine readable crash log data.
  • .json files containing metadata about settings and hardware.
  • .txt files containing log events.

Be aware that stdout.txt is reset on every start of the game. A copy of it with a timestamp is generated when the game crashes. Use that in case you want to get help after a crash!

When sending crash logs to the developer, please make sure to include the latest set of files with the same name. Not in all situations all three files exist. See Getting Help for further details.

Savegames and Scenarios

Savegames in saves folder consist of three files:

  • a .sav file with the actual savegame data
  • a .jpg thumbnail image with the camera view at the point the game was saved

Maps created with the map editor use the same structure but are saved in the save_maps folder.

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Transport Fever 3 Wiki
Game Manual
●
Modding Manual
  • Installation
    • Setup
    • Game File Locations
    • Troubleshooting
    • Updates
  • Getting Started
    • About the Game
    • Tips and Tricks
    • Ingame Help
  • Game Modes
    • Campaign
    • Free Game
    • Map Editor
    • Achievements
  • Interface
    • User Interface
    • Languages
    • Controls
    • Settings
  • Infrastructure
    • Stations and Depots
    • Streets and Tracks
    • Railway Signals
    • Warehouses
    • Landscaping
    • Bulldozing
  • Management
    • Company and Finances
    • Lines and Vehicles
    • Statistics and Data Layers
    • Subsidies
  • Simulation
    • Simulation Overview
    • Towns
    • Industries and Cargos

Table of Contents

Table of Contents

  • Overview
  • Folder Locations
    • Steam
    • GOG
    • Epic Games Store
  • Game Log Files
  • Savegames and Scenarios

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