Every modder has individual preferences which programs he likes to use for modding. Here are some recommendations and hints on tools that are often used in the community. The list below is not exclusive, there are many other compatible programs.
The various text based resouce types can be edited with almost any text editor. This reaches from Microsoft Editor to integrated development environments like Eclipse. Two commonly used text editors are:
To ease development of mods with VS Code, it is recommended to follow this setup guide.
TEAL is an augmentation for LUA that provides additional features. When using TEAL, autocompletion and compile time type checking is possible also in LUA. Download it from the official repository.
There are several helpful extensions for autocompletion and syntax highlighting:
After installing the Teal extension, go to the settings of the extension and configure the path to the Teal executable.
To create the development workspace, start the Model Editor once. It creates the following files in the Staging Area:
tlconfig.luaworkspace_def.lua.vscode/extensions.json
If this did not work, you can manually copy them from <tf3_install_folder>/dev-workspace and adjust tlconfig.lua to have proper folders set.
To test the workspace setup, create an example script in your mod called example.tl and paste
local function myFirstTealFunction() log.warning("Hello World!") end
You should be able to navigate to the definition of the warning function via CTRL and click or F12 or right click → Go To Definition.
To add your own definitions, create *.d.tl files in your mod and add the folder of your mod in the tlconfig.lua and workspace_def.tl.
As a trial run, you may
– "example_mod_1" from both: tlconfig.lua and workspace_def.tlexample_mod_1/example_mod_1.d.tl with the following content:global record MyFirstRecord myFirstField : string end
Now you should be able to use it in the example.tl:
local function myFirstTealFunction(aRecord : MyFirstRecord) log.warning("Hello World : " .. aRecord.myFirstField) end
Like with the text editors, there are plenty of available software solutions for 3D modelling.
As the payware tools have very expensive licenses, it's not recommended to invest in them if you are not an advanced user. Students may get a discount or free license though as long as they do not use the software for professional and commercial projects.
There are other tools that are used regularily. These have some problems regarding the compatibility to Transport Fever 3 that are described below:
Beside the modelling tools, there are various texturing tools. These have different advantages and disadvantages and many artists stick to tools they are familiar with.
To export DDS files, a plugin or standalone program might be needed. Here is a list of common ones. Be aware that their internal compression algorithms may differ resulting in slightly different output.
There are fanmade tools available that support the development of mods for Transport Fever 3. Some common ones are: