Table of Contents

Guidelines & Requirements

This page outlines the guidelines and technical requirements for mods. The primary goals are a consistent user experience as well as stability, performance and compatibility.

Content Guidelines

These guidelines aim to provide a consistent and familiar experience for players worldwide, ensuring that mods feel like an official part of the game.

Basic Principles

Visual Style

Modeling/Texturing

Folder Structure

Vehicle-Specific Topics

Technical Requirements

To ensure stability, performance, and compatibility across all platforms (PC and Console), all mods must adhere to the following requirements.

Note: All mods undergo an automatic validation process for both PC and console versions, which includes structural & file acceptance tests as well as syntax, metadata and resource integrity checks. Validation is mandatory to pass for a mod to be released on all platforms.

Basics

Files & Folders

Models & Textures

Scripting

Misc

For consoles, there are a few additional requirements:

Console-Specific Constraints

Mod Metadata

The metadata needs to be set up according to the description in Mod Definition. This covers the mod name, description and images which are the most relevant elements to gather attention by the users. Hence it is important to have a consistent and appealing quality.

The name of your mod is the first thing users will see, making it crucial for their decision to explore further. It should be clear, memorable, and in title case for consistency. Use Title Case (e.g., “Awesome Mod Name”) to ensure uniformity across all mods. This name should not be longer than 32 characters and may not contain line breaks.

The cover (sometimes called "mod listing image" or "thumbnail") and the other gallery images should show the main subject of the mod and contain only English texts, if necessary at all.


Cover based on ingame screenshot

Cover based on ingame screenshot with icons

Cover based on ui screenshot with tilt-shift effect

Cover with stylized icon and colored accent

Refer to these guidelines for creating a high-quality cover image:

If the mod is difficult to represent visually (e.g. script mods), use one of the following alternatives:

In technical terms, the image should be:

If you (as an individual or group) plan to release multiple mods, you may want to add a small logo to the cover image. This so-called branding helps other players recognize your content immediately. Note that the logo should represent you as the creator, not the content of a specific mod. When designing the logo, keep in mind that the cover image is usually displayed in thumbnail size. Therefore, avoid including small details or too many graphical elements. Please also follow these technical guidelines for a consistent appearance:

Template

The templates for mod thumbnails are available here:

The description will be shown in the ingame browser and on the website. It is mandatory that the description is provided in English. Not all formatting types are supported ingame, hence we recommend to use the following ones:

It is not recommended to use tables and embedded images or videos in the description. Both images and videos can be added to the gallery at the top instead.

Make sure you have included some tags describing your mod. They are used to offer filter categories to the players. See the list of supported tags. This example shows how to add tags in the modinfo.json:

{
    "name": "MOD_NAME",
    ...
    "tags": [
        "Town Building",
        "Depot"
    ],
    ...
}